这一部分,我们来写一下交互和打开新的页面
将lib/main.dart的代码替换
import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';void main(List args) {runApp(const MyApp());
}class MyApp extends StatelessWidget{const MyApp({super.key});@overrideWidget build(BuildContext context){return MaterialApp(title: 'Startup Name Generator',home: Scaffold(appBar: AppBar(title: const Text('Startup Name Generator'),),body: Center(child: RandomWords(),),),);}
}class RandomWords extends StatefulWidget {const RandomWords({super.key});@overrideState createState() => _RandomWordsState();
}class _RandomWordsState extends State {//保存建议的单词对final List _suggesttions = []; // 这个集合存储用户喜欢的单词对。Set中不允许重复的值final Set _saved = new Set();final _biggerFont = const TextStyle(fontSize: 18);@overrideWidget build(BuildContext context) {return ListView.builder(padding: const EdgeInsets.all(16.0),itemBuilder: (context,i) {if(i.isOdd) return const Divider();final index = i~/2;if(index >= _suggesttions.length){_suggesttions.addAll(generateWordPairs().take(10));}return _buildRow(_suggesttions[index]);},);}Widget _buildRow(WordPair pair){final bool alreadySaved = _saved.contains(pair);return ListTile(title: Text(pair.asPascalCase,style: _biggerFont,),trailing: Icon(alreadySaved?Icons.favorite:Icons.favorite_border,color: alreadySaved?Colors.red:null,),);}
}
我们添加了一个函数用来展示列表的每行
可以看到效果如下
下面我们给点击添加效果,这部分就是调用setState()通知框架状态已经改变
在Flutter的响应式风格的框架中,调用setState()会为State对象出发build()方法,从而导致对UI的更新。
将lib/main.dart代码更新为
import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';void main(List args) {runApp(const MyApp());
}class MyApp extends StatelessWidget{const MyApp({super.key});@overrideWidget build(BuildContext context){return MaterialApp(title: 'Startup Name Generator',home: Scaffold(appBar: AppBar(title: const Text('Startup Name Generator'),),body: Center(child: RandomWords(),),),);}
}class RandomWords extends StatefulWidget {const RandomWords({super.key});@overrideState createState() => _RandomWordsState();
}class _RandomWordsState extends State {//保存建议的单词对final List _suggesttions = []; // 这个集合存储用户喜欢的单词对。Set中不允许重复的值final Set _saved = new Set();final _biggerFont = const TextStyle(fontSize: 18);@overrideWidget build(BuildContext context) {return ListView.builder(padding: const EdgeInsets.all(16.0),itemBuilder: (context,i) {if(i.isOdd) return const Divider();final index = i~/2;if(index >= _suggesttions.length){_suggesttions.addAll(generateWordPairs().take(10));}return _buildRow(_suggesttions[index]);},);}Widget _buildRow(WordPair pair){final bool alreadySaved = _saved.contains(pair);return ListTile(title: Text(pair.asPascalCase,style: _biggerFont,),trailing: Icon(alreadySaved?Icons.favorite:Icons.favorite_border,color: alreadySaved?Colors.red:null,),onTap:(){setState(() {if(alreadySaved){_saved.remove(pair);}else{_saved.add(pair);}});});}
}
替换掉lib/main.dart中的内容
import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';void main(List args) {runApp(const MyApp());
}class MyApp extends StatelessWidget{const MyApp({super.key});@overrideWidget build(BuildContext context){return const MaterialApp(title: 'Startup Name Generator',home: RandomWords());}
}class RandomWords extends StatefulWidget {const RandomWords({super.key});@overrideState createState() => _RandomWordsState();
}class _RandomWordsState extends State {//保存建议的单词对final List _suggesttions = []; // 这个集合存储用户喜欢的单词对。Set中不允许重复的值final Set _saved = Set();final _biggerFont = const TextStyle(fontSize: 18);@overrideWidget build(BuildContext context) {return Scaffold(appBar: AppBar(title: const Text('Startup Name Generator'),actions: [IconButton(onPressed: _pushSaved, icon: const Icon(Icons.list))],),body: _buildSuggestions(),);}Widget _buildSuggestions(){return ListView.builder(padding: const EdgeInsets.all(16.0),itemBuilder: (context,i) {if(i.isOdd) return const Divider();final index = i~/2;if(index >= _suggesttions.length){_suggesttions.addAll(generateWordPairs().take(10));}return _buildRow(_suggesttions[index]);},);}Widget _buildRow(WordPair pair){final bool alreadySaved = _saved.contains(pair);return ListTile(title: Text(pair.asPascalCase,style: _biggerFont,),trailing: Icon(alreadySaved?Icons.favorite:Icons.favorite_border,color: alreadySaved?Colors.red:null,),onTap:(){setState(() {if(alreadySaved){_saved.remove(pair);}else{_saved.add(pair);}});});}void _pushSaved(){Navigator.of(context).push(MaterialPageRoute(builder: (BuildContext context){final Iterable tiles = _saved.map((WordPair pair) {return ListTile(title: Text(pair.asPascalCase,style: _biggerFont,),);});final List divided = ListTile.divideTiles(context: context,tiles: tiles,).toList();return Scaffold(appBar: AppBar(title: const Text('Saved Suggestions'),),body: ListView(children: divided),);},),);}
}
我们在appBar那行增加一个IconButton图表,当用户点击列表图表的时候,包含收藏夹的新路由页面入栈显示
给onPressed绑定一个_pushSaved函数
因为我们需要在_RandomWordsState类中使用函数,所以将return 的ListView抽象成一个函数
在_pushSaved中
添加 Navigator.push 调用,这会使路由入栈(以后路由入栈均指推入到导航管理器的栈)
添加MaterialPageRoute ,新页面的内容会在MaterialPageRoute的build属性中构建
通过ThemeData类更改应用程序的主题
将类MyApp中的代码替换
class MyApp extends StatelessWidget{const MyApp({super.key});@overrideWidget build(BuildContext context){return MaterialApp(title: 'Startup Name Generator',theme: ThemeData(colorScheme: const ColorScheme.light(primary: Colors.orange,onPrimary: Colors.white,onBackground: Colors.white,secondary: Colors.amber),),home: RandomWords());}
}
这里注意单独使用theme:ThemeData(primaryColor: Colors.red),是无效的
需要设置主题中的 colorScheme属性
这里使用ColorScheme.light
theme: ThemeData(colorScheme: const ColorScheme.light(primary: Colors.orange,onPrimary: Colors.white,onBackground: Colors.white,secondary: Colors.amber),),
至此完成了一个可运行在 Android 和 iOS 系统上的、包含交互的 Flutter 应用,在这个 项目里,你已经做了下面的事情: